• MIGUEL ANGEL RIOS: Multiple Video Event – David Hatchett

    Date posted: June 18, 2006 Author: jolanta

    MIGUEL ANGEL RIOS: Multiple Video Event

    David Hatchett

    style=’font-size:8.0pt;font-family:Verdana’>Walking through Artists Space, I
    hear a sound track coming from a back room. It sounds like billiard balls
    colliding or airplanes sweeping in on their targets. The quick strike, the
    clattering of chairs exploding, an air raid on Baghdad? A sign outside the room
    says it is a film by Miguel Angel Rios, called Tops
    style=’font-size:8.0pt;font-family:Verdana’>.

    style=’font-size:8.0pt;font-family:Verdana’>

    style=’font-size:8.0pt;font-family:Verdana’>I enter the room and I am
    confronted with three screens, the walls of an open-ended rectangle. Giant
    tops, approximately five feet tall careen across the black and white
    projections and flash through the empty space between the screens. Three
    cameras record the same scene from different vantage points, all three in sync.

    style=’font-size:8.0pt;font-family:Verdana’>

    style=’font-size:8.0pt;font-family:Verdana’>They are recording a street game in
    Mexico City, where kids spin tops into a limited space, in this case over a
    squared off grid, to see whose top is left standing when all others have been
    knocked down. Each camera is low to the ground and close-up, making the tops
    appear to be gigantic and spinning over the horizon. At one point, a top comes
    crashing into the camera that is recording the center screen image, knocking
    the camera view out. The video images were one take only, so it was fortunate
    that a fourth camera was recording the scene from above, allowing the middle
    screen image to seamlessly change to the overhead view, maintaining the
    integrity of the overall installation.

     

    The
    dramatic conclusion of the multiple video event is a giant top winding down
    from its tight spin, a solid tornado on a surreal landscape, simultaneously
    viewed straight on with tops scattered to the side. Viewed from above the scene
    and then again from behind the fallen tops, all three synchronized. The top’s
    trajectory is getting wider and wider as its spin slows and the sound track
    moves the sound around in an ever widening circle. The top is leaning closer
    and closer to the ground, spinning around its steel contact point, and finally
    dropping behind the fallen tops around it. This single-take recording, turned a
    Mexico City street game into a live action, multi-faceted video sculptural
    event, removed from its origin by time, space, or any primary POV.

    Comments are closed.