• Gen.R.8ing Art – Adrienne Day

    Date posted: June 18, 2006 Author: jolanta

    Gen.R.8ing Art

    Adrienne Day

     
     
    Natalie Jeremijenko, One Tree project.

    Natalie Jeremijenko, One Tree project.

     

     
     
     
    Gen.R.8, an exhibition
    that explores the concept of generative art via video, painting, technology,
    biotechnology, music, and photography, is less than a means to an end than a
    peek through the lens of creative process and perpetual, conceptual fusion. The
    "DNA" of the work shown here has been in many cases modified or
    distorted – as in the work of David Lee Myers, Lee Ranaldo, Ibrahim Quraishi
    and Carol Warner – or, in the case of
    name="OLE_LINK8">Natalie Jeremijenko’s One
    Tree
    style=’mso-bookmark:OLE_LINK7′>
    style=’font-family:Verdana’>project, stripped of identity and thereby rendered
    almost completely irrelevant.

     

    Ken Mongomery’s Ritus
    Laminandum (or Lamination
    Ritual) clearly illustrates one of
    Gen.R.8’s unifying concepts: It engages the viewer in a listening experience
    that is completely of-the-moment, yet provides a transformed and unique
    personal item that he claims "will last almost
    style=’font-family:Verdana’> forever." The end result is a tangible
    object, frozen in time, yet the process by which the "object" – in
    this case, a General Mills’ Bugle – is laminated is, in and of itself, a
    fleeting, disposable experience. Every factory-processed, machine-cut Bugle has
    been genetically modified to ensure a smooth and congruous snacking experience,
    yet by undergoing Ritus, each
    Bugle is granted identity by virtue of its unique sonic map. Andrea Polli’s The
    Fly’s Eye works on a similar level
    while deconstructing the complex processes of vision, as multiple
    style=’color:black’> images are projected in the gallery space based on the
    movement of viewers in the space. Each time the viewer changes position, the
    live video feed moves and a visible trail is left in the gallery space. While
    each image is recorded as a passage, an animated document of space and time,
    the viewer is imbued with the power of creation and control.

     

    Taking the idea of
    ownership one step further, as evinced by Eric Singer’s GUITARbot
    style=’font-family:Verdana’>, Jeff Feddersen’s FORESTbot
    style=’font-family:Verdana’>, Jeremijenko’s Sniffer
    style=’font-family:Verdana’>, and DJ Olive’s Composition 11
    style=’font-family:Verdana’>, the actualization process becomes one of self
    style=’font-family:Verdana’>-generation; the work continues to evolve and
    change even after the artist’s job can be considered, in a traditional sense,
    complete. While the bots use
    self-generative software so they can "play themselves," Sniffer
    style=’font-family:Verdana’>, a commercially available robotic toy dog, has
    been modified so that it acts as if it were hunting for environmental toxins.
    In addition, visitors are also encouraged to create their own Sniffers
    style=’font-family:Verdana’> at home, instructions readily available for
    download on the Internet. This act of sharing information effectively reduces
    the artist’s role to one of mere instruction, and removes the creative process
    from the hands of the "owner" entirely. Olive’s Composition 11
    style=’font-family:Verdana’> similarly invites the
    user to participate in the creative process, as visitors are asked to mix from
    a pre-existing palette in order to generate their own music.

     

    On the flip side of the
    so-called generative process is Bill Morrison’s Decasia,
    style=’font-family:Verdana’>which uses decaying film stock as raw material; a
    subdued tension is created between the fragility of the medium and the
    fragility of its subject matter. But instead of purposefully distressing the
    footage—much like contemporaries Stan Brakhage and Michael Snow—Morrsion works
    with material that has decayed naturally, a genesis that favors a
    self-perpetuating entropic process over a tidy, finite conclusion.

     

    The mutation of
    pre-existing material is a theme that not only informs the work of Kurgan,
    Ranaldo, Quraishi, and Warner, but also the music of DJ Olive and Steve Reich.
    In Warner’s case, Inside Out
    demonstrates how the media shapes cultural experiences and how information is
    incorporated and assimilated into everyday life, blurring the lines between
    reality and fiction and calling into question what we absorb from our
    environments and what we conceive of "on our own." Similarly, the
    simulacrum inherent in Ranaldo’s Madonna Generation
    style=’font-family:Verdana’>, Reich’s Early Works
    style=’font-family:Verdana’>, and
    the calculus of Greg DeoCampo’s Big Bang Hum Vs
    Type-III Solar Explosion, also questions what can be considered an
    "original" idea and what has been created via the brainpower of
    someone else–a music or video loop as a synthesized glomming of discrete and
    autonomic units.

     

    But how does one lay claim
    to the ownership of an idea? Or, how much (and to what degree) does one have to
    alter something in order to fully possess it? To paraphrase Sir Francis Bacon,
    as things are passed around the cultural marketplace, are they changed for
    better or for worse? In a world where it has been said time and time again that
    no man is an island, perhaps it is a moot point to challenge traditional ideas
    of ownership, of process, of generation, of control. But as the modern world
    quickly shrinks around us, as nearly any piece of information is as close as a
    mouse-click away, Gen.R.8 provides a pretty convincing argument as to why we
    need to question such mores – and why we need art in the first place.

    Comments are closed.